ROUTINE HUMAN-COMPETITIVE MACHINE INTELLIGENCE BY MEANS OF GENETIC PROGRAMMING Abstract: Genetic programming is method for automatically creating computer programs. It starts from a high-level a high-level statement of what needs to be done and breeds a population of programs over many generations. Genetic programming now routinely delivers high-return human-competitive machine intelligence. In addition, genetic programming is an automated invention machine. Among the 36 human-competitive results produced so far by genetic programming, there are 14 instances where genetic programming has created an entity that either infringes or duplicates the functionality of a previously patented 20th-century invention, six instances where genetic programming has done the same with respect to an invention patented after January 1, 2000, and 2 instances where genetic programming has created a patentable new invention. The inventions generated by genetic programming exhibit the kind of illogical discontinuity from previous human work that is required to obtain a patent. Methodologically, genetic programming can automatically create a general solution to a problem in the form of a parameterized topology. Taking a historical perspective, genetic programming has delivered a progression of qualitatively more substantial results in synchrony with five approximately order-of-magnitude increases in the expenditure of computer time.